Work in progress for virtual pk training game.
"True focus lies between rage and serenity."
Here's the link to the .blend file if anyone wants to work on it. The image textures may be missing from the blend file. I'll create a zip file to contain all elements in the next versions.
https://dl.dropboxusercontent.com/u/79262165/The%20Psiwheel%20Room/The%20Psiwheel%20Room.blend
"True focus lies between rage and serenity."
It's all fun and games until you lose an eye; then it's all fun and games in the dark.
Oh nice tip! I've reuploaded the file:
https://dl.dropboxusercontent.com/u/79262165/The%20Psiwheel%20Room/The%20Psiwheel%20Room.blend
"True focus lies between rage and serenity."
So after getting everything going in cycles engine, I realized none of the materials convert over to blender's game engine.
I've spent the past few hours tinkering with the physics to simply get the psiwheel to stay on the tip of the toothpick/needle without flopping around in very unnatural ways. Makes me wonder how accurate we're going to have to get everything setup in order to be able to influence it via pk. But I'm determined to continue the project as far as we can take it for the sake of experimentation. :)
https://gyazo.com/2ff7e4ae4073d989a0a3683f932234ff
"True focus lies between rage and serenity."
It's all fun and games until you lose an eye; then it's all fun and games in the dark.
It's all fun and games until you lose an eye; then it's all fun and games in the dark.
Blender files can be easily imported with Unity, which should make it easy to deploy to a variety of platforms.
Though, I guess I sort of missed the idea of the virtual psiwheel room. Perhaps you could elaborate on it a bit more?
The unreal hath no being; there is no non-being of the Real; ~Krishna
A stable-minded person will neither hug nor hate the world, he will take things as they come.
It's all fun and games until you lose an eye; then it's all fun and games in the dark.
I'm guessing you don't mean manipulation through RNG?
The unreal hath no being; there is no non-being of the Real; ~Krishna
A stable-minded person will neither hug nor hate the world, he will take things as they come.
It's all fun and games until you lose an eye; then it's all fun and games in the dark.
Some sort of random number generator, and influencing it via micro-pk?
The unreal hath no being; there is no non-being of the Real; ~Krishna
A stable-minded person will neither hug nor hate the world, he will take things as they come.
It's all fun and games until you lose an eye; then it's all fun and games in the dark.
If you expect to manipulate energy, then expect the energy to manipulate you.
:) I think it's a fun idea for experimentation. I've had moments during games where I was able to get legendary items to spawn consecutively despite their rare spawn rates. In my own self-speculation, as far as PK has advanced since I became familiar with it 7 years ago, it's still a baby in that we're still pioneers on discovering what we're capable of doing with it. I'd say we probably knew more in ancient times before life became convenient and few things passed down since then. And even back then, they didn't have digital means to practice pk on. So this is just a mini project to see if we can create a favorable environment to practice pk in a digital world.
I wasn't having much success with blender and out of curiosity learned to tinker with unreal engine 4 a bit today. I think it may be easier to create there. It certainly is a much easier tool for creating physics-based environments.
https://gyazo.com/19ce6da80c1d7fbe7cc0935bbac7cbcf
"True focus lies between rage and serenity."
Sweet :)
The unreal hath no being; there is no non-being of the Real; ~Krishna
A stable-minded person will neither hug nor hate the world, he will take things as they come.
If you expect to manipulate energy, then expect the energy to manipulate you.
It's all fun and games until you lose an eye; then it's all fun and games in the dark.
Remember that real wind never flows with a constant value; it moves in rhythmic oscillations. I'm not sure how you would program this, but if you want to simulate natural entertainment; frequency pattern may work better:)
It's all fun and games until you lose an eye; then it's all fun and games in the dark.