Saturday 23 July 2016

SONIC THE HEDGEHOG IS BACK IN 2 UPCOMING GAMES





If you happened to watch Sonic the Hedgehog's 25th Anniversary party stream at 2am this morning. You may have noticed that SEGA has fully revealed that two Sonic games are currently in development right now. 


A 2D fast-paced Genesis/Mega Drive style platformer which is filled with many references to other SEGA Classics and other things Sonic related and makes use of Christian Whitehead's game engine that was similarly used in the remastered version of Sonic CD. The name of the game is called Sonic Mania and due for release next year for PlayStation 4, Xbox One and PC as a digital release. It's looks really good I cannot wait to play it. Even the trailer looked excellent (take notes Deep Silver).



And of course, a brand new Sonic game is also in the works which sees Modern teaming up with Classic yet again. The game is thankfully going to be made by Sonic Team and will come out next Christmas for PlayStation 4, Xbox One and Nintendo's new console. The NX.

It's great to see Sonic coming back to his usual roots again after Sonic Boom: Rise of Lyric bombed. Like I said before, Happy Birthday Sonic yet again. Also, from what I heard, it's been an action packed weekend at SDCC 2016. And SEGA, please do not screw up this one.

Tuesday 6 September 2016

HOW NAMCO AND SEGA DEFINED ARCADE GAMING IN THE 1990's





Remember back in the mid-90's when we had such great arcade hits such as Ridge Racer, Point Blank, Daytona USA, SEGA Rally, Virtua Cop and House of the Dead? Well it's all thanks to these awesome companies from the likes of SEGA and Namco (AKA: Bandai Namco to be exact).


These companies produced and developed some timeless arcade classics. So awesome they were also ported to video game consoles. Even though SEGA had alot of arcade games for their own hardware which is the SEGA Saturn. Namco however made an exclusive tie-in deal with Sony Interactive Entertainment to bring their titles such as Tekken, Point Blank, Time Crisis and Ridge Racer exclusively to PlayStation, thus competing against SEGA and their lineup of home versions of their arcade hits on the Saturn. Namco however also developed many peripherals for the PlayStation system which includes a arcade stick, the NeGcon controller that twists and even the G-Con 45, a light gun used for Time Crisis and other shooting games.

With Namco and SEGA competing in amusement gaming. 
  • SEGA had Daytona USA and SEGA Rally, Namco had Ridge Racer.
  • SEGA had Virtua Fighter, Namco had Tekken. 
  • SEGA had House of the Dead and Virtua Cop, Namco had Time Crisis and Point Blank.
  • SEGA had pinball machines, Namco had NamCam technology.
  • SEGA had AM2, Namco had System 22 hardware.
You know, back in the 90's it was filled with games both created by SEGA and Namco. While many are very underrated such Namco's Prop Cycle and Gunmen Wars which had kick-ass soundtrack by the way. But more commonly, some amusement places still has SEGA's Outrun 2 game. If you're really lucky and if your local amusement place took great care of these two machines, you might still happen to find SEGA Rally and Daytona USA which are both released in 1994. I'm so glad that these machines still exist today. You know if I had to pick either SEGA or Namco. Well I don't know. Namco makes great shooting games while SEGA makes great racing games so for me I'd pick both. 

Yes Namco did have their timeless classic arcade games such as Pac-Man, Galaxian, Dig-Dug and others but however. I'm only focusing in the 90's. I kinda miss the 32-bit days of arcade gaming. It was good. 

Before I head off, here's a little fun fact. Today, Namco stills makes amusement games today such as Time Crisis 5 as well as other 4D games. They even have their own entertainment centres across the UK as Namco Funscape which has allsorts of fun and games. Oh and didn't you know that Namco and Nintendo joined forces by developing a Mario Kart arcade game which had Namco's characters in it?

Friday 2 September 2016

NINTENDO DIRECT THOUGHTS/RECAP + EU MY NINTENDO UPDATE





So basically, I have managed to watch a new Nintendo Direct which heavily focuses on Nintendo 3DS games. If you didn't manage to watch the presentation. You can watch here to refresh your memory:



To recap the whole in a nutshell:
  • Super Mario Maker goes portable on Nintendo 3DS and has a release date of 2nd December in both North America and Europe. Unfortunely however, here is no online course sharing which is kind of a bummer.
  • Four years later, Animal Crossing New Leaf is getting a new Amiibo update on November 25th which allows you to use AC Amiibos to add new content to the game. 
  • Poochy & Yoshi's Wolly World, a conversion from the Wii U is getting a new 3DS version along with new features and modes. The game is due out 3rd February in both North America and Europe.
  • Picross 3D Round 2 is out now in North America just after the presentation. Europe however has a release date of 2nd December.
  • 4 New Zelda Amiibos including the 3D 8-bit NES version of Link is due out on 2nd December to celebrate The Legend of Zelda's 30th Anniversary.
  • Yokai Watch 2 Poke! is due out in North America on September 30th. Even though the fixed date for Europe is 2017. I do not have a confirm date for Europe as of yet.
  • Sonic Boom: Fire & Ice is out on September 27th in North America while September 30th in Europe.
  • Hyrule Warrior Legends is getting new DLC based on the two Nintendo DS Zelda games, Phantom Hourglass and Spirit Tracks
  • Dragon Quest VII is due out on September 16th. While Dragon Quest VIII has a 2017 release date.
  • A new 2D Pikmin game has been announced. No firm date as of yet.
  • Disney Magical World 2 also has release date of October 14th in both North America and Europe.
  • Rhythm Paradise Megamix has a release date for October 21st. You can try out the demo right now. The game is already out in North America however.
  • Mario Party Star Rush has two different release dates. October 7th in Europe and November 4th in North America. New Amiibos including a glow in the dark Boo Amiibo will release along side it.
  • A new Mario sports title (not the actual adventure game unfortunately) Mario Sports Superstars is due out next year with no firm date as of yet.
  • The Legend of Zelda: Skyward Sword and Pikmin surprised launched for the Wii U.
  • Mii Plaza now has 5 new games. You can download StreetPass Trader or StreetPass Slot Racer for free.
  • Tank Troopers is due out 2017. No firm date yet.
  • Nintendo EU/UK has announced a new Pokemon Sun/Moon Nintendo 2DS bundle. Pokemon Sun/Moon is due out on 23th November in Europe. The game is due out 18th November however in North America.
  • 3 new New Nintendo 3DS colours and the special Mini NES micro console is out on November 11th. While the Pokemon version of the N3DS is out on November 18th, however the game won't be included.
  • Nintendo is holding a 10% special offer on several indie games. Including the awesome Azure Striker Gunvolt 2 from Inti Creates which launches on 
  • Ever Oasis has no firm date yet.
  • Shin Megami Tensei IV: Apocalypse and 7th Dragon III Code VFD has a firm date of Winter 2017. No date for Europe as of yet but I will let you when Deep Silver has more info.
  • Capcom's latest entry in the Phoenix Wright series Phoenix Wright: Ace Attorney - Spirit of Justice has a release of September 8th in both North America and Europe.
Phew, talk about alot of announcements for Nintendo 3DS. But I'm not done yet. Some My Nintendo rewards has been added. No new games though but there are some good rewards such as:
  • Mario Kart 8 DLC Pack 1: Legend of Zelda x Mario Kart 8: 60 GOLD COINS
  • My Nintendo Theme 4: Samus: 200 PLATINUM COINS
  • 15% off Discount for Mario Kart 8 (WII U): 500 PLATINUM COINS
  • 15% off Discount for Mario & Luigi Dream Team Bros (3DS).: 200 PLATINUM COINS
  • 30% off Discount for Nano Assault EX (3DS): 250 PLATINUM COINS
  • 50% off Discount for Xtype Plus (WII U): 150 PLATINUM COINS
  • 30% off Discount for Super Mario Galaxy (WII): 350 PLATINUM COINS
And that's it from me.  

Monday 8 August 2016

MAY HAVE PLANS FOR PAYPAL COMMISSIONS





So I have been drawing and uploading all my artwork onto DeviantART for like 8 years now. From Powerpuff Girls, too Kids Next Door and even my own Original Drawings such as Mantu the Ball, Zonk the Martian, Tina Newbie and even my fan character Supersmith in both PPG and KND style.


After many many I sketches I drew for DeviantART. My friends and supporters really loved my artwork, some think's really cute and some think it's really awesome. Not to mention my monthly request giveaways were a success. However I tried out point commissions on DeviantART but it seems no one isn't interested. As from September, I'm going to try and do artwork for cash via PayPal. Why PayPal? It's just so I can raise a bit of money and save up on things. But however, there is one rule. It has to be original characters as I don't own KND or other things I do not own but I will use the point system for these sort of characters. I'm going to first give these a try to my close relatives and then expand it a bit more. But first, more practice with my creativity skills and then I will take a step forward one at a time. 

Sunday 31 July 2016

SO REGARDING THE CRASH BANDICOOT COLLECTION NEXT YEAR





We know that we all wanted a Crash Bandicoot game for PlayStation 4. The great news is, back in E3 2016. Sony revealed that they have partnered with Activision to bring the remastered collection exclusively for PlayStation as well as bring Crash Bandicoot to Skylanders.

To be honest, I'm not that hyped for the remastered collection since Activision is notorious for publishing really bad games such as Tony Hawk's Pro Skater 5, MARVEL titles, Destiny and even Nickelodeon titles. Everything they basically touch just turns out complete trash and I'm worried Crash Bandicoot might end up being the same with glitches, load times and horrible sound effects. But there is hope who could make a better game; Vicarious Visions.

Despite the developers Vicarious Visions handling the remasters. They have developed the Crash Bandicoot games before. They did the Game Boy Advance titles and Crash Nitro Kart but never made a platformer as Traveller's Tales made Wrath of Cortex and Twinsanity. They also made Skylanders games so it is very likely that the game could use Skylanders' game engine and hopefully does not use the same game mechanics as Skylanders.

Whilest we have yet to see some gameplay. I don't know how it will turn out. But we will have to see. 

Monday 25 July 2016

RETRO CITY RAMPAGE DX ALSO RECIVIVES A PLAYSTATION PORTABLE PORT







The PlayStation Portable may have been discontinued in the water. However, Brian Provincino, the creator of Retro City Rampage has decided to release the PSP version of RCR DX and I have to admit, it plays very well. However this is not the case as the PSP version was going to be released back in 2009, until Brian decided to shelve the PSP version in favour of the PSVita version (or was called NGP back in the day). After he saw a great success in sales with other versions including the MS-DOS version. He decided to release the PSP version on the PlayStation Store, marking it the latest PlayStation Portable game ever released with Brandish: The Dark Revenant which is created by Falcom and published by XSEED Games being the 2nd (I don't know for Summon Night 5 though).

However you can actually grab it right now on the US PlayStation Store while the European version will be out this Wednesday according to the developer. Also if you happen to own Retro City Rampage DX for PS4, PS3 or PSVita. You can get the PSP version for free. Sadly, I don't own the DX version meaning I don't qualify of the DX version. But hey, I have the 3DS version so can't complain. 

It's great to see more people supporting the PSP. 


HOW DO I INSTALL IT TO MY PLAYSTATION PORTABLE:
In order to play this game on the PSP. You need to add this game to your library via the PC store or the PS3 store then download it via the USB cable. Unless however, you can still access the download list on the PSP's deceased store and download it from here. It's simple really.

Saturday 16 July 2016

WHY IS STREET FIGHTER V A HUGE DISSAPOINT?







Street Fighter V would be one of my most anticipated fighting game ever yet. It featured great iconic characters and it ran on Epic's Unreal Engine 4. I happened to found the chance to play the game and did it live up to my hype? Well to be honest with you and I really hate to express my negative opinion. It's just plain out unfinished and disappointing, with only two stages opened at the start and only 10 characters to play as. What really pisses me off is that Capcom made the game more focused on online functionality rather than the true single player arcade experience like what Street Fighter IV. For the single player aspect, you only had survival mode which only had one round per each character and a very short character story mode and that's it. The cinematic story mode is just like story mode from the Mortal Kombat games.

I have something to ask you Capcom, why is there no arcade mode in Street Fighter V and why is some characters such as Blanka and E.Honda were omitted in the game? And not only that, why on earth do you have to listen to the SJW community by toning down female fighters? It's sad, it's just really sad. Capcom even went on that they admit their big mistakes with the game being an incomplete mess by lacking modes and characters and even server issues at the game's launch. I mean, you are excepting me to pay £35 for an incomplete mess of a fighting game that lacks characters and modes? If only Capcom would delayed the game and focus more on developing time. I would of bought it rather than trade it in and bought four more PSN games. 

Remember the wise words of Nintendo's Shigeru Miyamoto: ''A delayed game is eventually good, a bad game is bad forever.''

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